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2017

The Negentropic Professor and the Online Curriculum

By Sydney Freeman, Allen Kitchel, Alison Carr-Chellman / November 28, 2017

Entropy, the notion of a gradual decline toward disorder, randomness and, eventual collapse, affects all human, living and social systems, including universities. While strictly speaking, entropy is a measure rather than a construct; it has been understood in more metaphorical colloquial ways and has been applied to concepts within the social sciences, such as education. One of the primary negentropic forces in todays university is the enrollment increases that online classes bring as a form of order and integration. This paper focuses on negentropy as it is lived out through online learning, strategically applied in higher education contexts. » [Full Article]
TYPE: HIGHER EDUCATION

Innovation. Inspiration. Connection.

By Anita Samuel / October 24, 2017

The Distance Teaching and Learning Conference 2017 brought together distance educators, instructional designers, and administrators for three days of innovation, inspiration, and connection. Take a look at what happened at DTL 2017. You might want to include this in your 2018 schedule. » [Full Article]
REVIEW: EVENTS, TYPE: EMERGING TECHNOLOGIES, PROFESSIONAL DEVELOPMENT

An Interview with Shai Reshef--President, University of the People

By Donna Gardner Liljegren, Melissa Venable / October 4, 2017

The University of the People is a non-profit, tuition-free, accredited U.S. online university, with a mission to provide accessible, affordable, high-quality higher education. Current president and founder Shai Reshef shares his insights into how the organization is reaching this goal through strategic partnerships and a mostly volunteer work force, laying the groundwork for a new educational model. » [Full Article]
TYPE: INTERVIEW, HIGHER EDUCATION

Gamification, Education and E-learning: An interview with Andrzej Marczewski

By Aras Bozkurt / September 11, 2017

In this interview from Aras Bozkurt, one of the leading gamification experts, Andrzej Marczewski, discusses the definition of gamification, its impact on and its application in e-learning, and some insights about the future of the gamification. » [Full Article]
TYPE: INTERNATIONAL ONLINE EDUCATION

How Elearning Practitioners can Find Value in Augmented and Virtual Reality Technology

By Jeremy Manjorin / August 29, 2017

This book review of Practical Augmented Reality written by Steve Aukstakalnis explores the practical side of augmented and virtual realities for the professional learner. » [Full Article]
REVIEW: LITERATURE, TYPE: EMERGING TECHNOLOGIES

eLearn Magazine: Advancing forward

By Simone Conceicao, Anita Samuel / July 21, 2017

eLearn Magazine is entering a new period and exciting changes lie ahead. » [Full Article]
TYPE: OPINION

e-Learning in the Age of Betsy DeVos

By Allison Carr-Chellman / March 9, 2017

Betsy DeVos is the new U.S. Secretary of Education, having been confirmed by not just a razor-thin measure, but rather by a tie-breaking vote by Vice President Mike Pence that was unprecedented for a presidential cabinet appointment. What are the likely potentials and possibilities for e-learning in the new era of Donald Trump and Betsy DeVos? Its worth exploring what we might be able to anticipate for e-learning in the coming era. » [Full Article]
TYPE: OPINION

A Fundamental Look at Cultural Diversity and the Online Classroom

By Karen Milheim / February 28, 2017

Understanding the unique differences between online and traditional classroom environments, and how culture manifests itself within each setting, can help shape a positive educational experience for students. The purpose of this article is to provide a broad overview of how cultural diversity can influence the online classroom. The author suggests ways instructional professionals can work towards improving the online learning experience for culturally diverse student groups with respect to communication, course design, and acknowledgement of differences. » [Full Article]
TYPE: DESIGN FOR LEARNING