ACM Logo  An ACM Publication  |  CONTRIBUTE  |  FOLLOW    

"Deep" thoughts
do mandatory online activities help students leave surface-learning behind?

By Mark Notess, Lisa Neal / May 2006

TYPE: OPINION
Print Email
Comments Instapaper

One of us (Lisa) was just in Montreal where many restaurants have mandatory coat checks because of the weather. Montreal's main attraction was a conference, CHI 2006, which had assigned student volunteers the task of blogging conference sessions. Mandatory coat checks and blogging arguably benefit the coat owner/writer, as well as others, but both are usually self-motivated, not mandated, activities. These policies left us thinking about when, why, and how to oblige student participation in online course activities and how this may impact learning.

In an online course, participation may take the form of a blog, discussion forum, or other medium. Such participation may be entirely optional, encouraged, or required. Instructors sometimes mandate a style of participation—such as to have students post their thoughts and then iteratively read and comment on other students' responses—or even offer illuminating examples of both thoughtful and less compelling "me too" posts.

While online instructors can mandate certain behaviors, they can't force students to learn. We all operate under the assumption that a carefully crafted assignment increases the likelihood of learning. And given the online world's lack of traditional communication channels, many instructors require student participation in hopes of increasing accountability and engagement. But does any of this help an unmotivated student learn?

A helpful framework for thinking about this problem is the deep vs. surface learning distinction. As learners, we are always deciding whether to adopt a deep or superficial approach to completing assignments. As instructors, we naturally prefer, hope, and even imagine that our students will always adopt a deep learning strategy, sucking the marrow from the toughest assignments. Yet, as current or former students, we know we often fall short of this ideal, choosing instead to cram for the test or skim the readings, spending as little time and effort as we can to achieve the grade we hope to receive. This distinction applies equally well to corporate e-learning, where an employee may just do the minimum necessary to achieve a certification or check off the compliance item, then quickly shed any concepts or skills picked up along the way. Faced with busy, efficiency-oriented students, we must accept that a student's choice of a deep or surface-learning strategy is beyond our control. Yet, we can be glad that the student's choice is often open to our influence. An online instructor can increase the likelihood that students will choose a deep learning strategy through these approaches:

  • Be transparent in your own deep engagement with the course content. Are you still a learner yourself? Do you still care? In an online environment, you have to find new ways to make your enthusiasm contagious. If you're committed to being the "guide by the side" rather than the "sage on the stage," share your own experiences, insights, and passion for learning as part of that guidance.
  • Make sure your course is well organized, paced, and communicated. Otherwise students can become disappointed, discouraged, or frustrated—even cynical—which can lead to surface approaches to learning.
  • Develop activities that are authentic—that feel more real than contrived, and that feel important and relevant to the student. Where possible, let real-world constraints and evaluation play a part, such as when a group of students works with a real client to solve an actual problem.
  • Let students have some choice so that they can increase the relevance and authenticity of course activities and have more control over and ownership of the learning process. Choice may apply to the selection of course readings, or the type and topic of assignments.
  • Select activities that cannot be completed without application, analysis, synthesis, and evaluation. Challenge shallow responses early so you can raise the standard of discourse.
These five suggestions won't apply in all situations, but they provide a good foundation for guiding online students toward deep learning. What has worked for you? Please add your own suggestions below.



Comments

  • There are no comments at this time.

ADDITIONAL READING

    Lisa Neal
  1. Designing usable, self-paced e-learning courses
  2. Just "DO IT"
  3. Senior service
  4. Formative evaluation
  5. Blogging to learn and learning to blog
  6. Predictions for 2007
  7. Not all the world's a stage
  8. Five questions...for Seb Schmoller
  9. Do distance and location matter in e-learning?
  10. Why do our K-12 schools remain technology-free?
  11. Degrees by mail
  12. The Value of Voice
  13. Predictions for 2006
  14. Five questions...for Shigeru Miyagawi
  15. Five questions...
  16. Five questions...for Larry Prusack
  17. Five questions...for Karl M. Kapp
  18. Music lessons
  19. Learn to apologize for fun and profit
  20. Advertising or education?
  21. Of web hits and Britney Spears
  22. Predictions for 2008
  23. Serious games for serious topics
  24. Back to the future
  25. Predictions For 2003
  26. Q&A
  27. Storytelling at a distance
  28. Talk to me
  29. Q&A with Diana Laurillard
  30. Online learning and fun
  31. Everything in moderation
  32. eLearning and fun
  33. The basics of e-learning
  34. Is it live or is it Memorex?
  35. Five Questions... for John Seely Brown
  36. 5 questions... for Richard E. Mayer
  37. My life as a Wikipedian
  38. Five questions...for Elliott Masie
  39. Five questions...for Lynn Johnston
  40. Five questions…for Matt DuPlessie
  41. Do it yourself
  42. Predictions for 2004
  43. "Spot Learning"
  44. When will e-learning reach a tipping point?
  45. Q&A with Saul Carliner
  46. The stripper and the bogus online degree
  47. Five questions...for Tom Carey
  48. Learner on the Orient Express
  49. Five (or six) questions...for Irene McAra-McWilliam
  50. How to get students to show up and learn
  51. Blended conferences
  52. Predictions for 2002
  53. Learning from e-learning
  54. Q&A with Don Norman
  55. In search of simplicity
  56. Five Questions...for Christopher Dede
  57. Want better courses?
  58. Mark Notess
  59. Tools for designing learning
  60. Not Dead Yet
  61. Interview with Anya Kamenetz
  62. Usability, user experience, and learner experience
  63. Preliminary heuristics for the design and evaluation of online communities of practice systems
  64. Books by the chapter?
  65. The e-Learning Rules of Engagement
  66. Of hot tubs and Beowulf
  67. Online learning for seniors