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Nonformal Informal Learning

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Using Video Games to Crowdsource Scientific and Intellectual Work

By Robert Hein / August 24, 2016

This review examines Karen Schrier's new book, Knowledge Games, which forwards a platform and a rhetoric for thinking about, discussing, and developing a new breed a video games. These emerging "knowledge" games promise to enculturate players into scientific and intellectual communities, using their gameplay to actually help solve real-world problems and to generate knowledge. Schrier's infectious passion and easy-to-read style make her book an excellent point for teachers, students, researchers, and designers to learn about affordances and constraints of these potentially world-changing games. » [Full Article]
REVIEW: LITERATURE, TYPE: NONFORMAL/INFORMAL LEARNING

Using Twitter in an Undergraduate Setting: Five recommendations from a foreign language class

By Elizabeth Irvin, Colin Taper, Lizza Igoe, Raymond S. Pastore / November 24, 2015

Research has suggested Twitter can be a powerful learning tool when thoughtfully added as a support to course content. Before you choose to add or implement Twitter into an undergraduate course, we share five tips to get there. » [Full Article]
TYPE: HIGHER EDUCATION, NONFORMAL/INFORMAL LEARNING