|
To leave a comment you must sign in. Please login or create a Web Account. Forgot your username or password? |
||
Create a Web Account:
|
Connie Malamed, the eLearning Coach, reviews Karl Kapp's latest book in which he skillfully explores the depth and breadth of gamification.
» [Full Article]
TAGS: Games and Simulations
eLearn Magazine's Editor in Chief, Jane Bozarth, provides a thorough overview of the American Society of Training and Development's Tech Knowledge (TK) 2012 conference, held in Las Vegas, Nevada. Keep reading for some key highlights.
» [Full Article]
TAGS: Lifelong Learning, News and Trends
Laura Layton-James checks out the latest edition of Clark and Mayer's book "E-Learning and the Science of Instruction" and explores the evidence-based research it offers. Her overview explores how the authors provide invaluable support for any instructional designer who wants to create engaging eLearning that delivers.
» [Full Article]
TAGS: Design and Development
eLearn magazine contributor Stevie Rocco explores Dr. Clark Quinn's "The Mobile Academy," which provides a comprehensive, strategic overview of mobile within the context of higher education.
» [Full Article]
TAGS: Mobile Learning
In his book, Ryan Tracey provides the learning professional with thought provoking insights into the role of learning technologies in organizational learning, and the part we are charged with in ensuring technology enables and does not impede staff learning and performance.
» [Full Article]
TAGS: Theories and Principles
eLearn Magazine contributor Judy Unrein checks out Julie Dirksen's "Design for How People Learn," and finds it both a solid primer for beginners and an excellent reframe for experienced instructional designers.
» [Full Article]
TAGS: Design and Development, Lifelong Learning
eLearn magazine contributor, Cammy Bean reviews Dr. Michael Allen's e-Learning Annual for 2012, which includes a wide range of topics and authors with opposing viewpoints from a veritable who's who of names in the learning industry.
» [Full Article]
TAGS: News and Trends
mLearning is not about a full-fledged mobile-based platform to use for every learning situation; rather, mLearning is to augment, expand and/or bridge gaps in learning activities offered through many other means.
» [Full Article]
TAGS: Learning Platforms, Mobile Learning
In this overview of one of the largest eLearning and training conferences in the Asia Pacific region, spanning the corporate, academic and public service sectors, Ryan Tracey details the back to basics message of LearnX 201.
» [Full Article]
TAGS: Lifelong Learning, News and Trends
Mark Warschauer has investigated efforts to improve education through the use of technology, and he distills those lessons for us in his new book, "Learning in the Cloud: How (and Why) to Transform Schools with Digital Media."
» [Full Article]
TAGS: Digital Literacy, News and Trends
Julian Orr's "Talking about Machines: An Ethnography of a Modern Job" has been influential in the learning community. In writing about the importance of informal relationships and storytelling as knowledge sharing in the work environment, he astutely redirected the conversation to situated learning and communities of practice.
» [Full Article]
TAGS: Theories and Principles
Last fall, a panel of eLearn heavy hitters were invited by the Oxford Union to debate whether informal learning is fad or foundational. Presented is a recap of the lively event.
» [Full Article]
TAGS: Digital Literacy, Social Learning, Theories and Principles
Free and open often come to mind when discussing social learning. But what about the disconnect that can occur in the online learning environment? With Massive Open Online Courses being heralded as the next big thing by instructors, the learner's perspective has been overlooked. Presented are the pros and cons of MOOCs from the point of view of the student learner.
» [Full Article]
TAGS: Digital Literacy, News and Trends, Social Learning
Presented is a recap of LEEF 2011, themed Change the Game: How games, simulations, and virtual worlds change the nature of learning and work. The conference is centered on how learning and entertainment technologies redefine the learning experience.
» [Full Article]
TAGS: Games and Simulations
What if your business could be a game? If you've ever asked yourself this question, you should be reading Aaron Dignan's "Game Frame." Dignan takes a practical focus on behavioral games and presents common-sense reasons why we need to start focusing more on games.
» [Full Article]
TAGS: Games and Simulations
The increasing popularity of tablet computers—overwhelmingly, now, the iPad in particular—brings hundreds of choices about applications ("apps") promising improved productivity and ease of tasks.
» [Full Article]
TAGS: Mobile Learning, News and Trends
The 2011 Learning Solutions Conference brought out more than 1000 attendees and engaged countless others, who were unable to attend, thanks to social media. Using the hashtag #ls2011, users populated the Twitter backchannel with live updates from the conference. Thus providing access to sessions dedicated to all things learning.
» [Full Article]
TAGS: Lifelong Learning, News and Trends, Social Learning
Many organizations are focused on creating a world that Douglas Thomas and John Seely Brown describe in "A New Culture of Learning," a world that is constantly changing. It's worth it to you to have a picture in your mind's eye of what will be mainstream learning over the next 30 years.
» [Full Article]
TAGS: Lifelong Learning, News and Trends