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Nick Shackleton-Jones' book How People Learn proposes a new model of learning, and implications for design. While the model is questionable--the implications can be derived from more traditional models--the inferred design principles are spot on. This is a good read to think afresh about making learning meaningful.
» [Full Article]
REVIEW: LITERATURE,
TYPE: DESIGN FOR LEARNING
Because universities are moving more of their courses online in an effort to increase their education footprint and institutional impact by distributing to foreign students, many in online learning courses are becoming more diverse. As course designers, this impact should be taken into consideration when analyzing the student audience and designing any course. This article discusses recent trends in the global online audience, reminds us of assumptions made during the design process that may impact the multicultural audience, and provides suggestions for working around those assumptions.
» [Full Article]
TYPE: DESIGN FOR LEARNING, HIGHER EDUCATION, INTERNATIONAL ONLINE EDUCATION
An infographic is a type of picture that, if done correctly, blends complex data with understandable design. College students today are inundated by visually stimulating screen-based environments. Infographics utilize that environment to enhance the process of summarizing educational material. Data visualization can provide students with multiple dimensions of competency including searching, systematic thinking, and effective interdisciplinary teamwork.
» [Full Article]
TYPE: DESIGN FOR LEARNING
Learner engagement in any instructional environment, including online, is critical to ensuring meaningful learning outcomes. Researchers discuss engagement as a complex construct consisting of emotional, cognitive, and behavioral domains. In e-learning, student engagement is difficult to achieve. Universal Design for Learning (UDL) is an instructional design framework focused on overcoming barriers to learning and providing learners with multiple ways to engage, receive instruction, and express learning. This framework is based on a premise of variability of all learners and designing learning that is flexible and systematically planned.
» [Full Article]
TYPE: DESIGN FOR LEARNING
The concept of culturally responsive teaching has long been associated with the traditional, face-to-face classroom. However, the growth of distance education has meant that traditional classrooms are being replaced by online courses, and educators who were used to teaching in face-to-face classrooms now find themselves in a very different situation of teaching online. Culturally responsive teaching is important in all classrooms, and it can be done online. This article examines basic principles of culturally responsive teaching in the context of elearning. It focuses on practical ideas for instructors interested in developing their own culturally responsive online teaching skills.
» [Full Article]
TYPE: DESIGN FOR LEARNING
The Industry Connections Industry Consortium on Learning Engineering (ICICLE) was formed in 2017 by the Institute of Electrical and Electronics Engineers (IEEE) as a community-driven platform across sectors to advocate and support the development of the professional and academic disciplines of learning engineering. This article is an invitation to participate.
» [Full Article]
TYPE: OPINION, DESIGN FOR LEARNING
Linda B. Nilson provides the rationale for, and mechanisms to achieve, a better approach to assignments. Utilizing competencies, criteria, and a refocus of ownership, she argues for a systematic change, illustrated with many examples. There has been an ongoing search for criteria to improve assessments, and this is a cogent call about why and how to do it.
» [Full Article]
REVIEW: LITERATURE,
TYPE: DESIGN FOR LEARNING
With the rise of the flipped classroom concept, videos from platforms such as YouTube are increasingly being embedded in education courses. Teachers use videos they find online not only as stimulus materials, but also because they can explicitly teach concepts to learners. This article proposes teachers reflect on the pedagogical value of such videos before using them as educational materials. Based on constructivist principles that emphasize active learning and critical thinking, four simple questions are presented for teachers to ask about videos that are designed to explicitly teach before selecting them as tools that do teaching their courses.
» [Full Article]
TYPE: DESIGN FOR LEARNING
Understanding the unique differences between online and traditional classroom environments, and how culture manifests itself within each setting, can help shape a positive educational experience for students. The purpose of this article is to provide a broad overview of how cultural diversity can influence the online classroom. The author suggests ways instructional professionals can work towards improving the online learning experience for culturally diverse student groups with respect to communication, course design, and acknowledgement of differences.
» [Full Article]
TYPE: DESIGN FOR LEARNING
Learning is a transformative process as much for the e-learner as for the more traditional learner. In the process of helping our students grow, the transformative potential of our work can be enhanced by humanizing, participatory, and emancipatory methods. These methods, as portrayed in this article, have foundations in the work of Paulo Freire and are presented here to give specific guidelines for e-learning applications of Freire's ideas.
» [Full Article]
TYPE: DESIGN FOR LEARNING
Gamification has become the latest buzzword in the learning community. It is the addition of game mechanics elements to learning content in order to motivate learners. But, most claims about the efficiency of gamification of learning are theoretical. Various studies have demonstrated gamification relies on extrinsic motivators, which may work in the short term but have negative impacts on the long term as it undermines students' intrinsic motivation to learn. Gamification is nothing more than bells and whistles: It is fun at first, but it quickly becomes annoying.
» [Full Article]
TYPE: DESIGN FOR LEARNING