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Nonformal Informal Learning

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Maintaining Social Support in the Era of Social Distancing: Transitioning an in-person family-oriented wellness event to a virtual venue

Special Issue: Blended Learning Technologies in Healthcare

By Fei Chen, Sania Rahim, Rob Isaak, Brooke Chidgey, Emily Teeter, Harendra Arora, Susan M. Martinelli / February 24, 2023

Many medical residency programs have attempted to equip their trainees with tools to combat burnout using wellness curricula. One often-overlooked aspect of burnout is the support person's lack of understanding about the stress residents face as well as what is required of them. We describe a program, known as the Family Anesthesia Experience, with a focus on the conversion of the in-person event to a virtual format and comparing learning experience in the two formats. The goals of this program are to improve residents' support persons' understanding of anesthesiology residency and combat physician burnout via a social-relatedness approach. This program was conducted in-person in 2019 and converted to a virtual format in 2020 in response to the COVID-19 pandemic. » [Full Article]
TYPE: HIGHER EDUCATION, NONFORMAL/INFORMAL LEARNING

Cognition (and Learning) On the Loose

By Clark Quinn / July 29, 2021

Annie Murphy Paul's new book, "The Extended Mind: The Power of Thinking Outside the Brain," covers emerging research that extends our understanding of thinking beyond the typical view of "mind in the brain." Illustrated with stories, this book unpacks new recognitions, and provides the implications for the design of learning and instruction. » [Full Article]
REVIEW: LITERATURE, TYPE: NONFORMAL/INFORMAL LEARNING

Motivating Learning by Playing Animal Crossing New Horizons: A trending game during the COVID-19 pandemic

By Xi Lin, Shu Su / November 25, 2020

The immersive and engaging nature of video games has been a promising and effective environment for learning. This study first introduces a motivational learning framework for game-based learning, then takes a recent popular video game, Animal Crossing New Horizons, as an example to further discuss the application of the motivational learning framework. It is expected that more features will be developed in the future in this game to bring more educational benefits for its players. » [Full Article]
TYPE: HIGHER EDUCATION, NONFORMAL/INFORMAL LEARNING