ACM Logo  An ACM Publication  |  CONTRIBUTE  |  FOLLOW    

Three Questions to Ask Before You Embark on Gamification

By Yi Yang / November 2014

Print Email
Comments (2) Instapaper

Connection Failure


  • Tue, 20 Jan 2015
    Post by Tom Richard, MEd/Insys

    It seems to me that, although gaming techniques are of necessity incorporated into both the concepts of gamification and game-based learning as defined by Dr. Yang, there are nuances between the two that are demonstrated through Gagné's Nine Events of Instruction. Using gaming techniques / elements to produce defined outcomes of acquired knowledge and skills would be game-based learning, Gagné's Event Four: Presenting the Content, and even immediate Presentation of Learning Guidance, Event Five. Incorporating gaming techniques / elements into course development as ways to elicit performance / practice in a safe environment to apply learned knowledge and skills in group or individual "games" involving competition, rewards, etc. would, I believe, satisfy Dr. Yang's definition of gamification. Such gaming exercises would come under Event Six (Elicit Performance / Practice) and, if structured properly, Event Seven: Provide Feedback.

  • Fri, 16 Jan 2015
    Post by Daniel Bell, PhD

    The Term Gamification is not mutually exclusive from Game-Based learning. Game-Based learning by definition must contain Gamification features as it is a game designed for the purpose of facilitating the satisfaction of a learning objective.